Microsoft HoloLens project is still in the development phase, but more details are being made available almost every day. The device recently became available to qualified Visual Studio developers, and now the documentation is available for your review. You can read the documentation here.
Some selected excerpts:
HoloLens lets you create holograms, objects made of light and sound that appear in the world around you, just as if they are real objects. Holograms respond to your gaze, gestures and voice commands, and can interact with real-world surfaces around you. With holograms, you can create digital objects that are part of your world.
When you have a particular location where you want a hologram, you can place it precisely there in the world. As you walk around that hologram, it will appear stable relative to the world around you. If you use a spatial anchor to pin that object firmly to the world, the system can even remember where you left it when you come back later.
- Battery Life
- 2-3 hours of active use
- Up to 2 weeks of standby time
- Fully functional when charging
- Passively cooled (no fans)
The HoloLens can be charged by plugging it into a computer using the included USB cable. However, the device must be powered off or in Sleep mode in order to charge when plugged into a computer.
- 64GB Flash
- 2GB RAM
- < 900 MB Total Commit (The memory limit on HoloLens for an application is 900MB. If an application exceeds that limit, resource manager will terminate the application.)